PhialA Markolana game
For press and creators

Phial press kit

Everything needed to write about Phial: the fact sheet, screenshots at device resolution, the app icon, and half a minute of unedited gameplay. All of it free to reproduce, no permission needed.

  • iPhone only
  • Target October 2026
  • Free download, $1.99 unlock
Access

Playing it before release

Phial is finished, and review access to the whole game - all 105 levels, all 5 rooms and the Daily Order, not a slice of it - goes out on request. Write to support@markolana.com saying where you write, and a build comes back by email.

Reviewing the paid unlock costs nothing. In a pre-release build Apple puts purchases in test mode, so tapping Unlock charges nothing and there is no code to redeem. There is no special reviewer build to wait for - the ordinary one already behaves this way.

  • App Store: the listing goes public on release, targeted for October 2026. The page does not exist before then, so there is deliberately no link here yet.
  • Product page: https://markolana.com/phial/
  • Review access, interviews, anything missing: support@markolana.com
Fact sheet

The details, checked against the game

TitlePhial
App Store listingPhial - Alchemy Sort Puzzle
DeveloperAndriy Nastyn (Markolana), Ukraine
PlatformiPhone only, iOS 18.0 or later
GenrePuzzle, casual
ReleaseTarget October 2026
PriceFree to download. Chapter 1 (17 levels) is free; one non-consumable in-app purchase of $1.99 unlocks the rest, permanently.
Content105 levels, 5 chapters, 5 Master’s Trials, 315 stars.
LanguagesEnglish
SyncProgress syncs over iCloud
MonetizationNo ads, no timers, no lives, no consumables, no tracking
What it is

Features

Phial starts from the pouring gesture of a sort puzzle and then becomes a different game: the colours react, so the vial you need is one you make rather than one you find.

A reaction system, not a sorting toy
Three primary colours mix into three secondaries, so the vial you need can be made rather than found.
Sparks are the budget
Every mix costs a spark and most boards give you barely enough, which is what turns a sort into a plan.
Five rooms, one new rule each
Cloudy glass, wax seals, Silver and mixed vial sizes, then the Still - one new rule per room, and each one changes what a board can hide from you.
Free hints from the solver that proved the level
The same solver that proves every level is solvable also runs on your phone. Given room to finish it returns the provably best next move; on the densest boards it falls back to a strong one rather than stalling. Either way it is free and unmetered.
The Daily Order
One puzzle a day, the same board for every player at the same stage, read from a bundled 730-day almanac. Instant, offline, and no server exists to go down.
Four kinds of order, not one
Sort the shelf; brew a colour the order names; fill a row of commissioned vials; or clean a colour off the shelf entirely - remove every drop of Blue, then sort what is left. The goal row tells you which, and each one asks for different reasoning.
Vials are not all the same size
Capacity runs from two drops to six across the campaign, and a board mixes sizes on one shelf. A short vial is a constraint and a long one is workspace, so the shape of the shelf is part of the puzzle rather than decoration.
Five Master's Trials
One bonus puzzle per room, unlocked with stars rather than progress.
Progress syncs over iCloud
Stars, discoveries, current level and the daily streak move to a new phone through the player’s own iCloud account. There is no account to make and no server.
Accessibility

Playable, not merely compliant

A puzzle game about colour has an obvious problem, so 7 symbols - one per colour - are drawn on every drop of liquid, with no way to switch them off.

VoiceOver on the board itself
Every vial reads its contents bottom-up, by drop count and colour - "3 drops of Red, then 2 drops of Blue" - and a cloudy layer reads as hidden rather than leaking the colour it covers.
Seven symbols, always on
One shape per colour, drawn on every drop of liquid, with no setting to switch them off. Colour is never the only thing telling you what is in a vial.
Dynamic Type as a layout mode
At the largest accessibility sizes the screens rearrange rather than shrink or truncate, so nothing is cut off and nothing needs pinching.
Reduce Motion, twice
Honoured from the iOS setting, and available separately inside the game for players who want the system default left alone.
No timers and no failure state
Nothing requires speed, and nothing punishes a wrong move beyond an undo. Undo is unlimited and Reset returns the same board.
For accuracy

What Phial is not

Each of these was cut from our own marketing copy for being false. They are written down here so that nothing gets repeated by mistake.

No Liquid Glass, and not an iOS 26 app
Phial runs on iOS 18 and later, and it does not use Apple’s Liquid Glass look.
No iPad version
Phial is an iPhone game, portrait only. There is no iPad build today - one is planned as a separate release, with no date, so please do not print either that it runs on iPad or that it never will.
No localization beyond English
The game is in English only, everywhere.
No widgets, Live Activities, Shortcuts, Game Center or Spotlight
Phial is the app and nothing else - no leaderboards, no achievements, and nothing on the Lock Screen or in search.
No ads, no analytics, no tracking
There is no advertising and no third-party code in the app at all.
Screenshots

Every room, and what it adds

9 captures at 1320 × 2868, straight off an iPhone - Apple’s 6.9 inch App Store size. No device frames, no filters, no retouching: this is what the game renders.

Phial on iPhone: the level First Spark. Red and Blue liquid sit layered in glass test tubes on a wooden shelf in a candlelit apothecary, with a goal row showing Red, Blue and a Purple target.
First Spark Chapter 1. Red and Blue layered in glass, and a goal row asking for a Purple that has to be made.
Chapter 2 of Phial: seven vials on two shelves in a lamplit shop, one with a dark cloudy band whose own colour cannot be read until the layers above it are gone.
Cloudy glass Chapter 2. Cloudy glass hides what that layer is until it surfaces, and the level guarantees you can deduce it from the rest of the shelf.
Chapter 3 of Phial: three vials of layered Red, Blue and Yellow liquid and two empty ones, in a bright room with an arched window and a framed mirror, above a goal row whose last colour is a question mark.
One spark to spend Chapter 3. One spark left, and the goal row hides a colour behind a question mark: you have to work out what it is and then afford to make it.
Chapter 4 of Phial: vials of layered Red, Blue and Yellow liquid in a stone cellar lit by a hanging lantern, two of them with a pale Silver band at the bottom.
Silver Chapter 4. Silver copies the first colour it touches, for free - a wildcard that costs no spark.
Chapter 5 of Phial: a copper still beside a fireplace, two vials of layered Orange and Purple liquid, and an order row asking for a filled Red vial and a filled Blue one.
The Still Chapter 5. The order wants Red and Blue, and the shelf holds only Orange and Purple - so the Still has to split a mixed colour back into the two that made it.
The Daily Order in Phial, dated September 14: nine vials of different heights on two shelves, two sealed under red wax, two with a clouded band, one with a Silver band and one a Still, above an order to fill a whole vial with Red and another with Blue.
The Daily Order A filling order: a whole vial of Red and a whole vial of Blue, off a shelf where two vials are sealed under wax and two are clouded. Note the vials are not one size. One puzzle a day, read from a bundled 730-day almanac, so it lands instantly and works offline.
Phial's chapter menu: today's Daily Order card above painterly cards for The Back Room, The Shopfront and The Mark, each at its final room stage with a star count.
Five rooms The chapter menu. Rooms change state as they fill up, so progress is visible rather than a percentage.
A recipe page in Phial's journal on aged parchment: three small vials showing Red plus Blue makes Purple, a note that each mixing pour costs one spark, and what the Still does to a mixed drop.
The journal Ink appears only for reactions the player has actually seen happen.
Phial win screen: the level Careful Now solved with three gold stars for solved, quick solve in seven moves, and steady hand with no undo.
Three stars Solved, solved at par, and solved without an undo. Par is the solver’s proven optimum.

Download

Every screenshot below is the full capture at 1320 × 2868, PNG, no alpha channel. Nothing is cropped, framed or retouched; they are compressed to an 8-bit palette to keep the bundle downloadable. Ask if you need the uncompressed files.

Video

Twelve seconds of the game running

Captured off an iPhone with nothing cut and no trailer editing. The liquid, the glass and the light are drawn and lit as you watch, so a full vial has depth down its whole column and catches the lamp on the wall of the glass.

A pour resolves one drop at a time, and when a reaction sets off another reaction the chain plays out beat by beat instead of snapping to the answer.

App icon

The icon

Phial's app icon: a glass vial of layered coloured liquid on a dark, warm background.

The app icon as shipped, at four sizes. PNG, square, no alpha channel.

Everything at once

The whole kit as one file

The 9 screenshots, the app icon and the gameplay video, zipped.

Developer

About Markolana

Phial is made by Andriy Nastyn, a solo developer working as Markolana in Ukraine. It is Markolana’s first App Store release. One person designed the game, tuned every level and did the QA; AI wrote the code and painted the art to that design.

Every board in the game was solved by machine before it shipped, and the move count shown as par is that solution’s proven best. A puzzle that could not be proved does not go in - which is why there is no such thing as an impossible level in Phial, and why a hint can afford to be free.

Contact

Ask for anything missing

Press and creator enquiries, review codes, interviews, or a capture of something specific: write to support@markolana.com. Replies come from a person, usually the one who made the game.

Assets on this page may be reproduced in coverage of Phial, in whole or in part, without asking first.